- To build a computing curriculum which develops skills and confidence and enables children to engage in the wider world of technology and communication.
- To design and implement a computing curriculum and scheme of work with appropriate subject knowledge, skills, understanding stipulated in the EYFS and National Curriculum.
- To accomplish the requirements of the National Curriculum in providing high-quality computing education to equip pupils to use computational thinking and creativity to understand and change the world.
- To use computing as an essential part of learning right across the curriculum to develop skills in computing and to facilitate independent learning in all subjects.
Computing within EYFS would come under a range of the different areas of learning including: communication and language, understanding the world, personal, social and emotional and maths and literacy.
Within our Nursery and Reception classrooms, the children have access to a range of technology to enhance their learning experience through computing such as: programmable toys and interactive screens. Children will experience sequencing through ordering of known stories and fairy tales, as well as basic skills.
The NCCE Computing curriculum is designed as a progressive curriculum. Each year covers six different topic areas each year and will allow children to build on their knowledge from previous year groups all the way from Year 1 to Year 11. The topics are:
- Computing Systems and Networks
- Creating Media
- Programming A
- Data and Information
- Creating Media
- Programming B
Key Stage 1
In Key Stage 1 children will:
- Be introduced to different parts of a computer and how to use them.
- Create art work using technology
- Use instructions for a specific purpose
- Collect, group, compare and organise data
- Recognise how to stay safe online.
These skills we be taught in Year 1 and Year 2 using a range of technology including laptops, BeeBots, digital cameras and programs like paint, scratch, Word and a range of websites.
Key Stage 2
In Key Stage 2 children will
- Learn about different types of devices and how they connect to a computer.
- Build on knowledge about computer networks and their place within the world.
- Be able to animate objects for a specific reason.
- Use programs to record, edit and delete a range of sounds and videos they have produced.
- Learn about how information is stored and different ways it can be manipulated.
- Build on their programming knowledge to design their own programs to create shapes, games and quizzes.
- Use physical computing devices (such as crumbles) for a specific reason.
Throughout children’s time at Sneyd Academy they will be given the chance to be involved in different computing enrichment activities including using physical computing such as Micro:bits and taking part in STEM workshops.